[Scummvm-devel] Release Status. branch-0-9-0
Eugene Sandulenko
sev at scummvm.org
Mon Jun 12 00:24:24 CEST 2006
Hi,
I branched tools and scummvm. Now trunk is unfrozen and you have to
commit your bugfixes to both trunk and branch-0-9-0.
To checkout use:
svn co
https://svn.sourceforge.net/svnroot/scummvm/tools/branches/branch-0-9-0
tools-0-9-0
and
svn co
https://svn.sourceforge.net/svnroot/scummvm/scummvm/branches/branch-0-9-0
scummvm-0-9-0
As a reminder, here is the schedule:
Sunday, June 11th - branching
o Release branch.
o Since that bugfixes should be posted to both branches
o Trunk gets unfrozen
Wednesday, June 21st - tagging
o Release tagging. Documentation updated, tarball created
o Porters start to submit their builds
Sunday, June 25th - release
o Release date
o Release announced on usual set of news sites
o Website updated
Show stopper bugs
=================
#1504440 TOOLS: Suspect behaviour in encode_dxa
#1490327 SIMON1DOS/TALKIE: Game Crash at Swampling's
#1481377 WINCE: savegame dialog doesn't redraw on view mode change
#959001 ZAK: Can't give Annie the lighter in Katmandu
Nice to have fixed bugs
=======================
#1498221 KYRA1: Glitches when meeting Zanthia
#1496566 SAM: Minor Graphics Glitch in second encounter with flambee
#1481383 WINCE: MI2 cutscene sequence never ends
#1481375 WINCE: load and save dialogs are too large
#1479856 KYRA1: gfx glitch when dying on bridge
#1409244 KYRA1: GFX problems with ITALIAN floppy
#1193185 MI SEGA: Dialogue problem with Sega CD version
#1159581 ADLIB: Adlib Emulation doesn't Respect Volume Settings
#828860 SIMON1DOS/TALKIE: Chest disappears at Swampling's
Ports status
============
PalmOS: Problems with gob. All engines but sword1/2 will be included.
Dreamcast: No problems?
GP32: Performance problems in GUI
maemo: planned to be included, needs little more work
AmigaOS: test build is available at
http://www.os4depot.net/?function=showfile&file=game/adventure/scummvm.lha
MorphOS: ?
PS2: Performance problems in GUI as well
PSP: OK.
Symbian: OK.
WinCE: OK?
Eugene
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