[Scummvm-devel] ScummVM 0.9.0 tagged

Jonathan Gray jsg at goblin.cx
Thu Jun 22 15:53:55 CEST 2006


On Thu, Jun 22, 2006 at 11:52:45AM +0300, Eugene Sandulenko wrote:
> On Thu, 22 Jun 2006 09:35:33 +0200
> Laurent Blume <laurent at elanor.org> wrote:
> 
> > Hello Eugene,,
> > 
> > Good news! I've just got a question about that 64 bit bug:
> > 
> > Eugene Sandulenko wrote:
> > > But all show-stoppers are gone, except one which occurs on 64bits
> > > builds in Simon engine, but that one required retesting on both
> > > kind of platforms and considering the fact that officially we don't
> > > offer any 64bits build (i.e. somebody should build by himself), we
> > > may eventually fix it in trunk, backport to branch-0-9-0 and ask
> > > those users to compile different sources :).
> > 
> > Since I'm providing an AMD64 version for Solaris, will it be possible
> > to update the binaries when the fix is done? Or will it be a 0.9.1 in
> > a few weeks?
> May you test, if this is the case for you, i.e. on amd64 it just
> doesn't start at all.
> 
> If it does not start, you may write in port-specific README that Simon
> engine does not work.

Here the following work
simon1demo
simon2win

And the following don't
simon1dos
simon1demo-acorn
simon1win

These all have the same error:
Found game: Simon the Sorcerer 1 (English/Windows/CD)
Running Simon the Sorcerer 1 (English/Windows/CD)
Opening hashed: /mnt/jsg/games/simon/simon1win/SIMON.WAV
File EFFECTS.voc not found
File EFFECTS not found
Opening hashed: /mnt/jsg/games/simon/simon1win/GAMEPC
Itemheap overflow

$ file scummvm                                                          
scummvm: ELF 64-bit LSB executable, AMD64, version 1, for OpenBSD, dynamically linked (uses shared libs), not stripped

$ ./scummvm -v                                                          
ScummVM 0.9.0pre (Jun 17 2006 19:38:19)





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