[Scummvm-devel] 0.9.1 plans
Eugene Sandulenko
sev at scummvm.org
Sat Jun 24 14:01:32 CEST 2006
Hi Team,
of course, you knew that. :)
Even before we announced 0.9.0, which will take place tomorrow night
(EU time) I'm talking about 0.9.1.
There are several things which already known to be included into 0.9.1:
- wjp talks about built-in theme path in separate thread
- simon engine is broken on 64 bits systems
- theme caching is not implemented, and at least 2 ports are wounded
by it
- Keith (new Atari builder) has a small fix to convbdf.c
- Several glitches were already fixed after tagging which are good for
backporting
* actor walking in scumm engine
* dxa file path in HE games
* Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores
That means that we should take care of branch-0-9-0 and backport
important fixes. For those new in our team, branch-x-x-0 is in
permanent feature freeze mode with usual places unfrozen, i.e.
backends/ directory, GUI and other non-engine areas, so any changes
should be made with a great care as we usually do not perform testing
for .1 and .2 releases.
I expect 0.9.1 to be prepared in couple months, at least when 64bits
and theme caching issues will be fixed.
Eugene
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