[Scummvm-devel] Parallax/Parallaction engine
Max Horn
max at quendi.de
Wed Nov 22 22:31:51 CET 2006
Am 22.11.2006 um 00:08 schrieb Eugene Sandulenko:
> On Wed, 22 Nov 2006 01:33:27 +0100
> Nicola <nicola.mettifogo at inwind.it> wrote:
>
>> Even though the games' scripts interpreter is the same, at the moment
>> only NS is playable, with no music and some graphics issues. BRA is
>> not yet supported because of notable differences in graphics
>> management but its analysis is well underway.
>>
>> I'd be glad if I could count of ScummVM team's support now, since I
>> never had a project reaching this size and complexity.
> I've looked into the code. It is written as ScummVM module and already
> works. Of course, it requires cleanup and completion. My estimate is
> that about 90% of the engine is recoded.
I haven't seen the code myself, but if you think it is good enough,
that shall be enough for me.
What concerns me more is whether the module will eventually be turned
into something that adheres to our standards, and is actually usable.
We have an aweful lot of modules already, and in some cases I am a
bit concerned in the speed of development (or lack thereof). In other
words, I think we should be careful not to spread out to thinly.
Sure, new members work on "their" project. But what if they loose
interest / time ? As has happened countless times (think of the MT32
emu code in there, which is mostly unmaintained now). Is there
somebody else to pick up the work or will it just linger there? Is
the code even in a state where somebody can pick it up.
This is something we should consider in general, something which is
not specific to this particular engine (which I haven't seen at all
so far). In particular, Nicola writes:
> I'd be glad if I could count of ScummVM team's support now, since I
> never
> had a project reaching this size and complexity.
So, what does that mean? What kind of help do you expect, Nicola? Do
you hope for others to help you develop that engine? Well, they might
be out there, but it's not automatic to get this kind of support just
by joining the team. Or do you hope for general help with the usage
of the OSystem etc. APIs? Those you can get w/o being part of the
team, too...
Folks, don't get me wrong, I am *not* trying to argue against this,
but rather I'm seriously not quite sure what the expectations here
are. From both sides, Nicolas and ours...
Bye,
Max
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