[Scummvm-devel] Smacker to DXA conversion
Torbjörn Andersson
eriktorbjorn at telia.com
Wed Jan 24 19:29:51 CET 2007
Max Horn wrote:
> But, this doesn't mean we couldn't try to persuade somebody to write a
> portable smacker-to-DXA converter, right? Somebody on #scummvm (madmoose
> ?) has been working on a libsmk recently. It should be fairly easy to
> write a tool based on this and our DXA converter code which directly
> converts a SMK into DXA (at least the graphics part). For legal reasons we
> shouldn't host this as part of ScummVM I guess, but that shouldn't be the
> issue.
>
> Thoughts?
I would have found that useful when I was converting cutscenes under
Linux, at least. Wine is a bit awkward. I don't even want to think about
having to do it on non-Intel hardware.
> Also, would it make sense to create a seperate DXA SF.net project, where
> documentation for DXA and a simple encoder / decoder, plus possibly more
> advanced codecs for it, would be hosted?
Possibly, though I imagine the target audience for a 256-colour video
codec is limited these days.
Torbjörn
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