[Scummvm-devel] New ARM build option

Lars Persson larspp at hotmail.com
Wed Jul 11 17:33:42 CEST 2007


Hi! So cool. That will really make a difference for those games that strain 
the device. :-)

best regards Lars
p.s will of course enable them for Symbian OS too. d.s.


>From: Robin Watts <scummvm at wss.co.uk>
>To: scummvm-devel at lists.sourceforge.net
>Subject: [Scummvm-devel] New ARM build option
>Date: Wed, 11 Jul 2007 16:15:36 +0100
>
>Hi all, or ARM portmasters at least...
>
>I added a new build option to the trunk last night; if you build with
>USE_ARM_GFX_ASM defined (both in the makefile and as a -D option to
>the compiler) then some of the scumm engines screen blitting will go
>through ARM routines.
>
>This should be enabled for DS and WinCE builds by default.
>
>Other such defines which you might also want to try are
>USE_ARM_SMUSH_ASM (to accelerate the video codec used by FT, COMI
>etc), and USE_ARM_SOUND_ASM (to use the ARM rate conversion code).
>
>These options might all get merged into one (USE_ARM_ASM maybe?)
>later, but it'd be good to know that they all work on all ARM ports
>first.
>
>Thanks,
>
>Robin
>--
>Robin Watts,             Email: <mailto:Robin.Watts at wss.co.uk>
>Warm Silence Software,   WWW:   <http://www.wss.co.uk/>
>P.O.Box 28, Woodstock,   Tel:   01608 737172 (or Mobile: 07885 487642)
>Oxfordshire, OX20 1XX    Fax:   01608 737172
>
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