[Scummvm-devel] Scummvm 0.12.0. Release status 2008-08-18 -- ports are frozen

Schrijvers Luc Begasus at skynet.be
Tue Aug 19 09:33:11 CEST 2008


After the patch earlier I managed to trace down the problem (or atleast
where it's place is).
Looks like the line 3417 in sound_towns.cpp is causing the problem,
uncommenting the lines out works for me to get the build compiling ..
doesn't solve the problem but atleast gives me a clue (and maybe someone
else also) where the problem lies atm.

3415 	//	for (uint32 ii = 0; ii < bufferSize ; ii++)
3416 	//		_channels[i]->generateOutput(buffer[ii * 2],
3417 	//			buffer[ii * 2 + 1],	&_channels[i]->_feedbuf[2], _channels[i]->_feedbuf);



Luc


On di, 2008-08-19 at 07:10 +0200, Schrijvers Luc wrote:
> Hi,
> 
> Sorry for not stepping in sooner (time hasn't been a lot around lately).
> Quick update on the BeOS port
> 
> Looks like we also have a problem with the kyra town patches atm, try'd
> to compile earlier with a svn (branch tree) checkout and aside from kyra
> everything builds fine. 
> 
> On pastebin I've copy'd the Terminal outcom:
> http://pastebin.com/m5af0c20
> maybe someone could have a look at it. 
> 
> Luc
> 
> 
> On ma, 2008-08-18 at 21:43 +0000, Lars Persson wrote:
> > Hi!
> > Right now it seems like Kyra on the 0.12.0 branch is broken due to
> > some unfinished FM Towns patches on that branch. So it would be nice
> > to have that sorted out ASAP. :-)
> >  
> > And I have been admiring COMI on my Nokia 6120 Classic for the last
> > day, and it works much better than I could hope. So I guess thats a
> > statement of how well actually ScummVM is written. (C++ does not have
> > to be slow. :-) )
> >  
> > /Lars
> > 
> > > Date: Tue, 19 Aug 2008 00:18:18 +0000
> > > From: sev at scummvm.org
> > > To: scummvm-devel at lists.sourceforge.net
> > > Subject: [Scummvm-devel] Scummvm 0.12.0. Release status 2008-08-18
> > -- ports are frozen
> > > 
> > > So, folks,
> > > 
> > > the ports are frozen. Now I will look into every upcoming commit to
> > the
> > > branch very carefully, and perhaps some of them will need to be
> > > reverted.
> > > 
> > > Now it is time for the porters to publish their pre-release build,
> > so
> > > we will have a solid base on the release.
> > > 
> > > I will not repeat the buglist from the previous status letter, but
> > > there are several annoying ones which relate to IHNM and FW. Too bad
> > we
> > > got them tested so late, but still good that we got them tested at
> > all!
> > > 
> > > I will do my best in order to squich couple more bugs before the
> > > release, especially the showstoppers, as I don't really want to
> > > postpone the release.
> > > 
> > > 
> > > Eugene
> > > 
> > >
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