[Scummvm-devel] ARM acceleration of Sam N Max

Lars Persson larspp at hotmail.com
Sun Feb 3 10:43:19 CET 2008

Now I know what my Lucas Arts classic Sam & Max was waiting for. So testing this as we speak. (Well compiling first of course, found one little typo)
Lars> Date: Sun, 3 Feb 2008 01:33:39 +0000> From: scummvm at wss.co.uk> To: scummvm-devel at lists.sourceforge.net> Subject: [Scummvm-devel] ARM acceleration of Sam N Max> > Hi all,> > I've just committed some ARM code to accelerate the most> common case of the "proc3" costume drawing for the scummvm engine;> this appears to be method responsible for most of the animation in> Sam N Max.> > To enable the code define USE_ARM_COSTUME_ASM = 1 during the build> process. I've done this for WinCE (the platform on which I've tested> it). Other ARM based builds may wish to try this too - I'm hoping> that specifically it will benefit the NDS, as supposedly animation> heavy scenes can cause the audio to break up currently.> > Once all the ports have tried this and found it to work successfully,> maybe we can roll some of the USE_ARM_xxx_ASM defines together to> avoid proliferating too many of them.> > Thanks,> > Robin> -- > Robin Watts, Email: <mailto:Robin.Watts at wss.co.uk>> Warm Silence Software, WWW: <http://www.wss.co.uk/>> P.O.Box 28, Woodstock, Tel: 01608 737172 (or Mobile: 07885 487642)> Oxfordshire, OX20 1XX Fax: 01608 737172> > -------------------------------------------------------------------------> This SF.net email is sponsored by: Microsoft> Defy all challenges. Microsoft(R) Visual Studio 2008.> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/> _______________________________________________> Scummvm-devel mailing list> Scummvm-devel at lists.sourceforge.net> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
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