[Scummvm-devel] Introduction - Maemo port

Frantisek Dufka dufkaf at gmail.com
Mon Feb 18 15:31:09 CET 2008

Hi people,

Looks like there is nice habit of introducing oneself so here it is :-)

Since 0.8.1 version I tried to maintain Maemo version of ScummVM here
http://fanoush.wz.cz/maemo/#scummvm . I took over already existing code 
by Tomas Junnonen http://770.fs-security.com/scummvm/ who started with 
0.8.0, did keymapping for SCUMM and BASS but got busy later. Before 
0.11.0 release I got invited to become part or the team so here I am :-)

I'm quite busy with real life (wife & kids) and hacking Maemo platform 
on slightly lower level so my time for ScummVM is a bit limited. But 
still, I grew with C64 and Amiga and point and click games (mainly 
Monkey Island 1 and 2, still remember swapping floppies when playing it) 
so ScummVM is quite important to me.

Luckily Maemo port is not much work since it is ordinary arm linux with 
SDL over X11. Also Maemo devices are relatively powerful 
(250-400Mhz,64-128MB RAM, high resolution display) so no tweaking is 
needed except touchscreen instead of mouse and missing keyboard. See 
also http://maemo.org/community/wiki/scummvm/

Currently Maemo port status is that it piggybacks on SDL backend and 
everything is one big ugly patch

As time permits I'd like to move Maemo to its own backend derived from 
SDL (already started by Sev). Next work is on integrating key mapper and 
virtual keyboard (so I get rid of ugly engine specific keymapping 
patches) once there is generic way to do it in ScummVM. Then there 
should be also better power management i.e. proper pausing of ScummVM 
when application is minimized or not in foreground. There is no device 
suspend on Maemo by design so applications are supposed to stop all 
activity when not in foreground to allow tablets to last days or weeks 
in idle state (just like phones). Once this work is done Maemo port is 
finished and I can retire ;-)


More information about the Scummvm-devel mailing list