[Scummvm-devel] Scummvm 0.12.0: Release status 2008-12-21. Branch

Schrijvers Luc Begasus at skynet.be
Mon Jul 21 09:37:23 CEST 2008


BeOS port back on par, just checked out the branch tree and aside from
using an extra CXXFLAG (fhuge-objects) it compiles out of the box.

As far as m4 and made all engines compile ok here.

Greetz,

Luc

On ma, 2008-07-21 at 08:11 +0000, Eugene Sandulenko wrote:
> Hi Team,
> 
> so, the branch is there. Checkout
> 
>   https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/branch-0-12-0
> 
> That basically means two things:
>   1. Trunk is unfrozen
>   2. All your bugfixes should go to both trunk and the branch
> 
> Also as you may noticed, playtesting has been started and will last for
> almost a month, so expect more bugs to get reported.
> 
> Still there are release critical bugs, as well as bunch of nice to get
> fixed. I personally have couple of them in my possession, and looking
> forward to fix them in the nearest future. Also do not hesitate to fix
> as many bugs as possible.
> 
> 
> The Schedule:
> 
>   August 18th: All ports should be frozen, prerelease binaries built
>   August 25th: Binaries uploaded to sf.net
>   August 31th: Release
> 
> Ports status:
> 
> BeOS: Problem with new plugins code
> DC: OK
> GP2X: OK
> iPhone: OK
> NDS: ?
> PalmOS: ?
> PS2: ?
> PSP: OK
> SymbianOS: ?
> Wii: OK
> WinCE: OK
> 
> Release critical
> =================
> 2021313 PS2: trunk not compilable because a missing module
> 2021204 WOODRUFF: Wrong placement of Sprites after loading a game
> 2019355 FW: broken compatibility with 0.11.1 saves
> 2007170 DRASCULA: No Spaces in SaveGames Names
> 1972625 ALL: Game data path not stored for on-the-fly targets
> 1749702 SYMBIAN UIQ3: All AGOS hang on startup
> 
> Nice go get fixed
> =================
> 
> Port specific
> 1956685 NDS: Left click "auto fire"
> 1916102 PALMOS DIG: Crash at spaceship scene, treo 680
> 1849081 PALMOS: BASS crashes in opening scene
> 1906077 PS2: Black Screen of Death
> 1753511 PS2: Crash when push "quit" button
> 1753509 PS2: Scummvm.ini problem
> 1778166 PS2: THE DIG: Random freezes
> 1742030 PSP: Simon the Sorcerer slow down
> 1749708 SYMBIAN UIQ3: DoTT scrolling problems
> 1787316 SYMBIAN: DIG crashes on Nokia N73
> 1893026 SYMBIAN: The Dig crashes on Symbian 9.1 FP1
> 1998657 WII: Monkey Island 1 - Crash
> 1998663 WII: Save game overwriting and "Invalid Savegame" issues
> 1976799 WINCE: change of "Modern Style" will fail
> 
> Engine/game specific
> 2020561 MMNES : Incorrect detection (US/GB)
> 1995033 BASS: BG Sound stopped on opening item list
> 1995022 BASS: wrong displayed 2 line text
> 1847454 DIG: Rat Trap Puzzle Error
> 1905032 DIG: text borders/shadows glitches (with 0.9.0 savegame)
> 2016521 DOTT: Bernard impersonating LaVerne
> 2017432 DRASCULA: Typing is slow when you save a game
> 2011470 DRASCULA: slowdown when you hold mouse buttons
> 1793356 GOB3: double sprite glitch in the queen level
> 2016550 GOB3:'A Bell' button hotspot disappears
> 1971699 IHNM: No Load Game Confirmation
> 1970191 IHNM: Psychic Profile problem
> 1879606 MANIACNES: Crash when game ends
> 1891362 MI2: Crashes when entering Stan's shop
> 1824017 NIPPON: Dino walking on-spot without moving (Amiga)
> 2008898 PAJAMA SAM: Sock graphic doesn't appear/Crash
> 1947723 SAM: text off screen in german version
> 1977094 SWORD1: Subtitles missing (German version)
> 1971739 WOODRUFF: Bluxtre nut gone when left on the ground
> 
> 
> 
> Eugene
> 
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