[Scummvm-devel] Fwd: PS2 : stack madness

Willem Jan Palenstijn wjp at usecode.org
Tue Apr 7 23:38:35 CEST 2009

On Tue, Apr 07, 2009 at 11:17:38PM +0200, sunmax at libero.it wrote:
> Which scaler are you using?

No scaler, just running in native 640x480. It behaves the same with
'-g 2x', though.

I noticed in another mail that you found a place where SP was bogus. Did
you try putting lots of printfs of the stack pointer (or of a local
stack variable) just before that? That might help pin down the exact
code that corrupts the stack. As Max (Horn) mentioned, this could be
done indirectly by a return from a function call.

That would really help, since it's very hard to analyze bugs like this
without run-time information.

Did you already track down what caused the menu to be placed near the
upper-left corner instead of in the center, by the way? (The issue you
illustrated with a photo on March 8.) Maybe that would give a clue

-Willem Jan

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