[Scummvm-devel] Kyrandia pathfinding issues
neil at millstone.demon.co.uk
Thu Apr 16 23:44:42 CEST 2009
I've been testing ahead of the release later this month, and have found
issues with Kyrandia 1's pathfinding. It seems that it can take more
than 10 seconds to find a path from one side of the screen to the other
on the DS. This makes the game almost unplayable.
One particular bad case is found on the screen 'Below Brandon's Home'
right near the game's starting point.
To reproduce this issue:
1) Start a new game.
2) Exit the room
3) Skip the cutscene
4) Click the bottom of the screen to travel down on the root
5) You should be in 'Below Brandon's Home'. On the left side of the
screen there is a root that's slightly lighter than the rest.
Underneath this is a dark patch of grass. Click this patch of grass and
the DS takes 10 seconds to calculate a route.
I've tried this on the PC, and there's not even a hitch - but this is
probably to be expected since my PC is many times more powerful than a DS.
I imagine that this issue would affect other ports with slow CPU/memory.
Apart from that, all other games I tested work fine! So well done to
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