[Scummvm-devel] Help with tool details

Sven Hesse drmccoy at users.sourceforge.net
Sun Aug 2 04:02:21 CEST 2009


On 2009-08-02 03:37:09 +0200, Remere wrote:
> what input files are expected for the
> following tools: [...] compress_gob [...]

A .gob file, as created by extract_gob_stk + the files specified that
.gob file.

GobEngine STK files are general archives, and the compress_gob just
takes a bunch of files and stuffs them into such an archive file.

> testing/demos for these
> games would be very nice as well).

Just grab any of the (interactive) GobEngine demos. Extract the .stk
and .itk files with extract_gob_stk. The resulting files and the .gob
control file can be used by compress_gob to recreate a STK file.

(.itk are still STK files. Gob games just apparently used .itk to
denote that that file only contained video files.)

> Also, the output filenames of *all* tools would be useful information
> too, as it means a default can be supplied (most of the time, you have
> no idea what the output file should be called, and simply being able
> to output to a target directory would be alot more convenient).

extract_gob_stk already does that. compress_gob should create a
foo.stk from an input control file foo.gob.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 197 bytes
Desc: Digital signature
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20090802/38ed249e/attachment.sig>


More information about the Scummvm-devel mailing list