[Scummvm-devel] ScummVM and iPhSoft

Max Horn max at quendi.de
Fri Aug 7 11:40:15 CEST 2009


Am 07.08.2009 um 00:42 schrieb Johannes Schickel:

>> Also note: At least for FOTAQ, no legal or technical reasons stop us
>> from making our own iPhone version of it and offering that on the
>> AppStore for free. At least in principple. I don't say we should do
>> that, I just say we could.
>
> Just wondering now. Since it seems there is demand for adventures on
> iPhone and distributing via the AppStore does not sound that
> difficult, why don't we start contacting the original developers of
> games we are supporting (not only limited to the freeware ones, see
> their ITE and Simon releases) and offer a version on the AppStore on
> our own? After all it might give us some money for software etc. (of
> course we need an proper bank / paypal account first ;-). Next we
> might offer lower prices, since we probably would only have to pay the
> registration fee for Apple (I heard there's no, I didn't check yet
> though) and of course a fixed amount of money per game sold to the
> original developers.
>

You are talking about an *incredible* load of work, not to forget  
dealing with legal issues. I for one would not feel comfortable with  
such an endeavor unless we had a legal consultant check everything --  
as soon as money is involved, the fun stops.



> After all that would probably lower the chance, that third parties are
> making profit out of our code, without any real work from their sites.
>
> Seeing that there will maybe be a freeware release of Discworld 1+2, I
> guess it would be worth to consider whether we could arrange some deal
> there?


See above. If you guys want to do it, I won't mind, but I don't want  
to do the accounting, the polishing work on the games, and the other  
tons of things that would be involved in making a really high-quality  
release...


Bye,
Max




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