[Scummvm-devel] intro bugs

Robert Špalek rspalek at gmail.com
Tue Aug 11 22:20:24 CEST 2009

On Tue, Aug 11, 2009 at 12:44 PM, Denis Kasak <denis.kasak at gmail.com> wrote:

> On Tue, Aug 11, 2009 at 08:02, Robert Špalek<rspalek at gmail.com> wrote:
> > - palette change is not implemented, so the photo shoot is skipped.  I
> know
> > that this is expected at the moment
> Okay, I'll try handling that ASAP.

oops, I meant to say it is NOT expected at the moment, reassuring you that
you don't have to rush into it right now, before doing more important
things.  sorry that I said the opposite and possibly changed your priorities

> > - the big red blinking question mark doesn't disappear in the dragon's
> house
> > when the mother is talking to the dragon.  also, there is one more person
> > that shouldn't be there.  some improper variable testing in the GPL
> program?
> No idea. I noticed that too yesterday but I had no luck debugging it.
> I'll try again.

ok, I will check it too, comparing the debug dump with the original source

> > - it seems that the intro ends too soon.  the dragon should be
> "negotiating"
> > with the mother a bit longer.
> I had not noticed this. I'll investigate it.

actually, I'm no longer so sure of that it ends too soon.  maybe some things
I believed to be in the intro are actually a part of the first game dialog
with the mother.  don't have the old game with me now.

Robert Špalek <rspalek at gmail.com>
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