[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-11 -- Full feature, freeze
neil at millstone.demon.co.uk
Thu Aug 13 23:03:59 CEST 2009
Johannes Schickel wrote:
> Johannes Schickel wrote:
>> I remember DrMcCoy moved some video player code from gob into
>> graphics/. I just asked him and the tables for the video codec of
>> (yet unsupported) the game Urban Runner take up 72kb. He also says
>> it's enabled even when gob is disabled. So I guess this might be the
>> cause for the ~80kb increase. A proper solution would be to only
>> enable that code when GOB is enabled or when a build supporting
>> plugins is made. I guess that might fix up the size increase.
> Just to be sure you all noticed it. DrMcCoy made a patch for that:
> // Johannes
Thank for working on this. Unfortunately, this patch doesn't make any
difference to the binary size of the DS port. Since code stripping is
enabled, I would imagine that this unused code data in these video
decoders was already being stripped, so removing it from the source made
Do you have any other ideas about how I could reduce the memory usage in
Inherit the Earth?
Is there any data which is loaded all the time which I could only load
when needed? Or any buffers that could be shrunk a little? Something
like this could possibly give me the extra RAM I need.
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