[Scummvm-devel] FW: FW: What is happening to the ScummVM team?

Filippos Karapetis philipk79 at hotmail.com
Fri Feb 13 12:14:42 CET 2009


Forwarding a mail to -devel from johndoe, as apparently SF blocks his host

> From: john_doe at techie.com
> To: philipk79 at hotmail.com; scummvm-devel at lists.sourceforge.net
> Date: Fri, 13 Feb 2009 18:44:00 +0800
> Subject: Re: [Scummvm-devel] FW: What is happening to the ScummVM team?
> 
> Hi,
> 
> > Also, there are several engines in private repositories, which are in various
> > stages. What would be the best course of action concerning them? Add
> > them to the public repository in their current state? Or wait till they're
> > more mature? It wouldn't be nice to have cases like M4, igor or cruise all
> > over again :(
> 
> I think adding M4 so soon was a mistake, and I won't make that one again.
> I have 2-3 engines I'm working on (with different priorities, of course, not all at thge same time :), two in private repos, and one on my HD. I'll only merge these with the ScummVM repo once the games are at least completable, i.e. when only minor/non-essential stuff is missing/buggy/not working.
> 
> While I also agree with Paul that another dev can help out when the original dev loses interest or can't otherwise work on it when the code is in the SVM repo, I think we should be careful not to trash the project with incomplete engines.
> 
> @Filippos: Can you please forward this mail to -devel, somehow SF blocks my host :(
> 
> Bye,
>  Benjamin
> 
> 
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