[Scummvm-devel] Alpha blending (0.13.0)

Joost Peters joostp at 7fc1.org
Fri Feb 13 16:13:21 CET 2009


Marcus Comstedt schreef:
> Hi guys.
> 
> I've fixed the function VectorRendererSpec::blendPixelPtr() on
> the release branch to handle the alpha channel correctly, in
> order to fix the regression that the menus were looking crap
> on the DC.  :-)
> [...]
> I've tested the code on the Dreamcast and on Linux with the SDL
> backend, but it would be good to test it on the PSP as well,
> since it has a different alpha format from both these.  Joost?

Hi Marcus,

Sorry for the delay in replying.   Seems to work fine on PSP as far as I 
can tell.


Cheers,
Joost





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