[Scummvm-devel] ReadStream::ioFailed/EOF - StdioStream::read
sunmax at libero.it
sunmax at libero.it
Sun Feb 22 02:14:53 CET 2009
Hi there ScummVM world!
Couple of questions:
a) how do we handle ReadStream::ioFailed() and eof() there
[common/stream.h]
it's deprecated but used by the unzip engine when parsing
the zipped theme
-> the very last unzlocal_getShort in unzOpen -succeeds-
cause it reads the last two bytes of the zip file, but
then triggers the EOF condition (it's in fin->ioFailed in
unzlocal_getShort) which on return sets err=UNZ_ERRNO and
causes the theme not to be used on the PS2 backend :-(
It sounds as a dumb question but when should the backend
implementation return EOF? When we read the last byte, right?
That's what I am doing now, but causes it to fail. I wonder
if this could be the cause of some games no longer starting
on PS2 in 0.13.0 too. I will keep investigating.
b) Why are most of StdioStream::read when reading game data 1 (!)
byte long ?
This forces us to do quite some trickery with read-ahead and
cache on PS2.
Looking forward to your suggestions.
Thanks!
-Max (!Horn)
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