[Scummvm-devel] Sam'n'Max help (litterally)

Lars Persson larspp at hotmail.com
Mon Feb 23 12:14:20 CET 2009


Hi!
I think parts of the keymapper code is used in the WinCE and Symbian ports or?
I have had fixed a couple of issues with the keymapping dialogs for lowres configs in options and config dialogs. Probably only a slight change in the UI layout code for this to work. The current layout probably makes a little bit to wide layout and is causing the crash.
Is this a serious issue for 0.13.0 ? I guess I think I could fix that layout crash at least for the trunk, since it is also crashing on Symbian.

Cheers
Lars

> Date: Mon, 23 Feb 2009 08:57:48 +0100
> From: a.heider at gmail.com
> To: max at quendi.de
> CC: sunmax at libero.it; scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] Sam'n'Max help (litterally)
> 
> Max Horn wrote:
> > 
> > Am 22.02.2009 um 04:02 schrieb Andre Heider:
> > 
> >> Max Horn wrote:
> >>>
> > [...]
> >>>
> >>> I can confirm this bug in 320x200 mode (i.e. with 1x scaler and aspect
> >>> ratio correction turned off), in all SCUMM games. I guess nobody
> >>> tested that dialog in this resolution.
> >>
> >> On a related note, I get this every time i hit F8 (keymapper) on my port:
> >>
> >> assertion "idx >= 0 && (uint)idx < _size" failed: file 
> >> "../../../common/array.h"
> >> , line 94, function: const T& Common::Array<T>::operator[](int) const 
> >> [with T =
> >> Common::Keymapper::MapRecord]
> >> Abort called.
> > 
> > You mean you get a crash in the incomplete, unsupported Keymapper code 
> > on which nobody works and which we probably have to remove again in a 
> > year after it rotted to complete oblivion and replace it with something 
> > written from scratch? :-)
> > 
> > Wow, you mean you can compile it? :-)
> 
> Hah, thanks, no further questions!
> 
> > 
> > Bye,
> > Max
> 
> 
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