[Scummvm-devel] anti-nodes

sunmax at libero.it sunmax at libero.it
Mon Feb 23 21:44:52 CET 2009


Hi there,

can somebody explain me why do we allow to have nodes of non
existing files (I christened them "anti-nodes") in the cache
list of the gamedata? So that we have to re-check again their
existence?

btw: this is now optimized on the PS2 backend ;-)

But still I wonder, why don't we just build a cached map of
the gamedata folder with nodes only for the existing files?

Ciao,
 -max





More information about the Scummvm-devel mailing list