[Scummvm-devel] 0.13.0 : TODO & GUI regressions on low res
sunmax at libero.it
sunmax at libero.it
Mon Feb 23 22:09:52 CET 2009
Hi there,
I did not forget about this!
As soon as I am done with the new FS infrastructure:
- cache poisoning (yuck!) and optimizations
- paths (see my previous mails)
- saved files (now that we have remote support on PS2, which means
that you can start the games out of your PC in the other room ;-)
it makes -lot- of sense to uniform the save data format from
PS2 (UCL IIRC) to whatever all the other backends are using!
I would like to sit on my couch and eventually finish The Dig,
without having to restart it from scratch, but leveraging the
saved files on host: ;-)
- savefile manager: the original one was hardcoded for Memory
Card, now that we can write on everything (but the CD/DVD!) we
need to differentiate between the MC case and all other media.
As I was saying... as soon as I am done with all this, I will
document in words and pictures GUI regressions between 0.12.0
and 0.13.0 in low res and the related crashes on games.
Low-res is a plus on PS2 where you are most likely to be playing
far from your TV-set than in front of a monitor, so unless your
TV screen is a few feet long or you got eagle-eyes, higher res
ain't very friendly on PS2 backend GUIs.
So the PS2 backend with all its fancy enhancements is surely going
to be ready for 0.13.1, which is likely a good thing cause I guess
some of the fixes to get rid of the funky colors in some corner
cases and to avoid crashes in low-res are already in the trunk.
Gotta go back to PS2 FS now!
Ciao,
-max
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