[Scummvm-devel] Dropping MPEG2 code?

Andre Heider a.heider at gmail.com
Sun Jan 11 16:43:34 CET 2009


Hi,

I already dropped MPEG2 support from the Wii port recently. I mentioned it the "SVN builds" topic on the forums and 
nobody complained so far ;)

While there's still memory to work with on a build with all engines (don't have numbers, though), there's a limit too. 
It also simplified the build intructions :)


Eugene Sandulenko wrote:
> Hi Team,
> 
> I would like to hear your opinion about dropping MPEG2 code completely
> in next ScummVM version, i.e. kill all the relevant code after 0.13.0
> is branched.
> 
> We still have only Broken Swords which use this code. We removed links
> to MPEG2 packs since we added DXA versions, and no complaints were
> verbalized so far as the quality is in fact better.
> 
>>From the other hand keeping the support in place complicates code,
> keeps that dependency on libmpeg2 and gives no real advantage.
> 
> So, what do you guys think?
> 
> 
> Eugene
> 
> PS. If there will be no complaints, I will remove the code in question
> from the trunk after we branch, i.e. on January 17th.
> 
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