[Scummvm-devel] Fw: SCI: SQ4 Talkie DoSound

Filippos Karapetis philipk79 at hotmail.com
Mon Jul 6 09:12:10 CEST 2009


Hello M. Kiewitz

We are aware of the problem with SQ4CD. Your observations are quite interesting. I can't think of why you would want a new iterator for this, instead of feeding the correct kind of data to the current one and having a special case for SQ4 for the DoSound event. Could you please attach your code up to now as a patch, so that we can see why a new iterator is needed?

Regards
Filippos


> Date: Sun, 5 Jul 2009 12:05:04 -0700
> From: m_kiewitz at users.sourceforge.net
> To: scummvm-devel at lists.sourceforge.net
> Subject: [Scummvm-devel] Fw: SCI: SQ4 Talkie DoSound
> 
> 
> From: Willem Jan Palenstijn <wjp at usecode.org>
> Subject: Re: SCI: SQ4 Talkie DoSound
> To: "M. Kiewitz" <m_kiewitz at users.sourceforge.net>
> Date: Sunday, July 5, 2009, 9:44 AM
> Hi,
> 
> Thanks for looking into this. Is it ok if I forward your
> message to our
> development mailing list so the other developers working on
> SCI can
> answer it? The others are more knowledgeable about these
> things than me.
> 
> -Willem Jan
> 
> On Sun, Jul 05, 2009 at 08:35:18AM +0000, M. Kiewitz
> wrote:
> > Message body follows:
> > 
> > Hi there,
> > 
> > Just found another problem and somewhat solved it.
> > SQ4 uses DoSound on resources that don't exist, actually the
> > resource exists as audio resource. Also the SCI script needs
> > a DoSound-event back so that it continues with the game
> > (intro of SQ4 for example).
> > I think the only solution is to do a new iterator and I'm
> > currently doing so. Can you think of a better solution? I
> > needed to replace data/size with the actual Resource entry
> > so that I'm able to access resource header etc. within the
> > iterator. I'm not done yet, but at least doing an
> > SI_FINISHED immediately works fine and let the script continue.
> > 
> > Regards
> >   M. Kiewitz
> 
> 
> 
>       
> 
> 
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