[Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm:[42244] scummvm/branches/gsoc2009-draci/engines/draci
Robert Špalek
rspalek at gmail.com
Tue Jul 7 23:56:26 CEST 2009
On Tue, Jul 7, 2009 at 2:18 PM, <dkasak13 at users.sourceforge.net> wrote:
> Revision: 42244
> http://scummvm.svn.sourceforge.net/scummvm/?rev=42244&view=rev
> Author: dkasak13
> Date: 2009-07-07 21:18:28 +0000 (Tue, 07 Jul 2009)
>
> Log Message:
> -----------
> * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj,
> _seqTab (not used anymore), added Common::Array<int> _anims.
> * Handled cylic animations properly
> * Handled the Z coordinate properly
>
> Modified Paths:
> --------------
> scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
> scummvm/branches/gsoc2009-draci/engines/draci/game.h
> scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
>
> Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
> ===================================================================
> --- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-07
> 21:11:36 UTC (rev 42243)
> +++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-07-07
> 21:18:28 UTC (rev 42244)
> @@ -211,10 +211,10 @@
> // FIXME: handle these properly
> animationReader.readByte(); // Memory logic field, not used
> animationReader.readByte(); // Disable erasing field, not used
> - animationReader.readByte(); // Cyclic field, not used
> + bool cyclic = animationReader.readByte(); // Cyclic field, not used
remove "not used" from the comment
> Modified: scummvm/branches/gsoc2009-draci/engines/draci/script.cpp
> ===================================================================
> --- scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-07-07
> 21:11:36 UTC (rev 42243)
> +++ scummvm/branches/gsoc2009-draci/engines/draci/script.cpp 2009-07-07
> 21:18:28 UTC (rev 42244)
> @@ -226,7 +226,8 @@
>
> GameObject *obj = _vm->_game->getObject(objID);
>
> - obj->_seqTab[animID - obj->_idxSeq] =
> _vm->_game->loadAnimation(animID);
> + _vm->_game->loadAnimation(animID, obj->_priority);
rename _priority to _z or something. priority was our old player's name and
should be abandoned. similarly, in other modules, where we used "mask", use
overlay or any better name you could come up with.
--
Robert Špalek <rspalek at gmail.com>
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