[Scummvm-devel] Official iPhone SDK

Joost Peters joostp at 7fc1.org
Wed Jul 8 11:33:18 CEST 2009


Hi Seth,

There actually already is an xcode project for this in dists/iphone.
Using this it builds with the official SDK and runs just fine on 
simulator and non-jailbroken device.

Cheers,
Joost


Seth Kingsley wrote:
> Hi guys,
> 
> I decided that since I have a developer key, I wanted to try compiling ScummVM
> using the official Apple SDK.  I don't know how people working on ScummVM feel
> about this vs. using the iphonedev toolchain, but to me it seems like it has
> several benefits, such as being able to maybe get it working in the simulator,
> and it prevents me from having to jailbreak my phone and therefore worry about
> software updates.
> 
> Unfortunately I found a few limitations of the configure script and I was
> wondering if somebody would be willing to look at the changes.  A few extra
> environment variables need to be pulled in for make.  In addition I had to
> modify the rule for ObjC sources.
> 
> Other than this, I wasn't able to use the Apple assembler with the asm sources
> because they use capitalized opcodes, the ".global" pseudo-op (Apple uses
> .globl still), and ".ifdef."  The Apple assembler runs the C preprocessor on
> .s files as well as .S, so the fix here is to just use #ifdef instead.  I
> don't know whether anybody cares to fix these things.  It would be nice not to
> have to modify those sources or install LLVM just to use the GNU assembler.
> 
> Thanks for your attention.  I'm really really enjoying playing SCUMM games on
> my phone!
> 
> 
> 
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