[Scummvm-devel] ScummVM 1.0.0: Release status 2009-07-24 -- Branch

Schrijvers Luc Begasus at skynet.be
Sun Jul 26 21:08:47 CEST 2009


BeOS port is ok so far, only problem remaining (in gcc2.95.3) is the
cruise engine with serializer.h (if I use a previous version for
serializer.h it works). (terminal output is here:
http://haiku.pastebin.com/maab4ab2 )

I've checked the AGI engine briefly and that is working fine so far
also.

Greetings,

Luc aka Begasus


Op vrijdag 24-07-2009 om 23:07 uur [tijdzone +0300], schreef Eugene
Sandulenko:
> Hi guys,
> 
> Here is another release status update.
> 
> I just created branch-1-0-0, thus from now on all bugfixes have to be
> backported to this branch, and trunk is unfrozen.
> 
> Unfortunately some games seem to not attract much interest from the
> testers. I plan to announce hiring for tester sometime early next week,
> also I consider lowering requirement for testing for some of games down
> to a single pass. My rationale here is that the closest release will be
> 1.1.0pre (though I feel that there will be many users who will consider
> this as not a Real Thing(TM) and will stick to 0.13.1).
> 
> Thanks for reporting the port status, the chart looks better now.
> However it seems to me that PalmOS port is /dead/. :(
> 
> The upcoming schedule:
>   August 10th -- all ports are frozen, porters start test builds.
>   August 21st -- tagging, builds start getting uploaded
>   August 31st -- release (tentative)
> 
> Amiga: OK
> Atari: ?
> BeOS: ?
> DC: OK
> GP2X: OK
> GP2XWiz: Save bug. Not yet good.
> iPhone: OK
> Maemo: ?
> NDS: ?
> PalmOS: ?
> PS2: OK
> PSP: OK
> Solaris x86: ?
> Solaris Sparc: ?
> SymbianOS: OK? Not yet tried to compile.
> Wii: ?
> WinCE: ?
> 
> The buglist:
> 
> Release critical:
> 
> Engine-specific:
> #2820957: SAM: crash at the end of credits sequence
> 
> #2826611: DRASCULA: Crash when smashing church window.
> 
> Nice to get fixed:
> Engine-specific:
> #2412336: DW2: Voices cut off
> 
> #2820025: COMI: Music delayed during snake segment
> #2820023: COMI: No digital iMUSE fades
> #1878514: COMI: Glitch when turning pages in recipe book
> #1834818: COMI: Part 5: Clickable sky behaves strangely
> #2721332: DIG: Cursor delays to appear after scene skip
> #1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
> #1847454: DIG: Rat Trap Puzzle Error
> #2688144: FT: Overlapping voice/music in cutscenes
> #1947723: SAM: text off screen in german version
> #2545447: MI2: Waterfall sound breaks up
> #2535191: MM: Power never returns
> #2535186: MM: Meteor Police never arrives
> #1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
> #1676326: ZAK: Time bug in airplane
> #1451721: MANIACNES: Minor newgame sound glitch
> #1879604: MANIACNES: Music not played when loading game
> 
> #2628056: TUCKER: Text Dialogue is out of sync
> 
> #2826608: DRASCULA: Cursor GFX error
> #2826610: DRASCULA: Graveyard GFX error
> #2826607: DRASCULA: Text wrapping error
> #2011470: DRASCULA: slowdown when you hold mouse buttons
> 
> #1970191: IHNM: Psychic Profile problem
> 
> #2823293: CRUISE: Crash on most any action PPC
> #2821214: CRUISE: Inactive cursor click in Cruise
> 
> Platform-specific:
> #2813727: DC: Bargon Attack, virtual keyboard non-responsive
> 
> #2812087: Symbian: Problem with saving game with lowercase characters
> 
> #2805065: WII: FT crash during intro
> #2523189: WII: DW1 cutted subtitles
> 
> #1918279: WINCE: Delayed sound effects and voice
> 
> #1916102: PALMOS DIG: Crash at spaceship scene, treo 680
> 
> 
> Eugene
> 
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