[Scummvm-devel] ScummVM size (was: Re: ScummVM 1.0.0: Release status 2009-07-21)
Max Horn
max at quendi.de
Mon Jul 27 15:03:20 CEST 2009
Am 27.07.2009 um 11:57 schrieb Eugene Sandulenko:
> On Mon, 27 Jul 2009 09:44:06 +0000
> Lars Persson <larspp at hotmail.com> wrote:
>> Hi!
>> Just made a test build, and it built ok (using the branch-1.0.0). As
>> usual bigger than ever. Also better I hope. :-D
> Which made me think over again. We really have to hammer this out and
> start implementing.
>
> We need:
>
> 1. Decouple detection code from engines
> 2. Put this code to "core build"
> 3. Have native ability to build several "specific builds" with
> support of restricted number of engines.
> 3a. Each such build has to have the "core build" facilities, i.e.
> ability to detect any game.
> 4. Besides plugins it could make sense if our core system could
> launch specific builds seamlessly.
>
> That is, there will be 2 paths:
> a. Engine plugins for those platforms which support it
> b. Binaries which will be loaded on top of existing one (i.e. POSIX
> call exec().
>
> Any thoughts?
This won't solve the issue on e.g. NDS. And many systems have no
equivalent to exec(). So I am not sure whether it's really worth the
effort. Which platforms, specifically, would benefit from this?
Bye,
Max
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