[Scummvm-devel] PORTERS: OSystem::setWindowCaption

Marcus Comstedt marcus at mc.pp.se
Sun Jun 7 23:32:54 CEST 2009


Max Horn <max at quendi.de> writes:

> For the DC port.. well I am confused by that. It seems to do only one  
> thing with the window caption: Namely, store it into any subsequent  
> save states. Hu? Maybe this is somehow used elsewhere to display a  
> game name together with each save? Marcus?

Correct.  When examining the savegame in the system menu of the DC,
there is displayed in addition to the filename one short description
(this can also be viewed on the LCD display of the memory card),
one long description, and an icon.  See
<http://mc.pp.se/scummvms.jpg> for an example of what it can look
like.

The short description may only contain ASCII (due to the limited
rendering power of the memory card itself).  I always set this
one to "ScummVM savegame".

The long description, which is where I use the window name to
get a descriptive name of the game (in the case of the example
"The Dig"), _can_ contain non-ASCII characters.  Unfortunately,
the interpretation of such characters depends on the menu language
selected.  If you've selected Japanese, non-ASCII characters
are rendered as Shift-JIS.  If you've selected any other language,
as ISO-8859-1.


  // Marcus






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