[Scummvm-devel] Bitdepth/pixel format API concerns

Filippos Karapetis philipk79 at hotmail.com
Sat Jun 13 23:34:46 CEST 2009


I'm sorry, you're right, it should have been ARGB, not RGBA.
Having looked at colormasks and pixelformat they seem to be the
way to go, indeed (especially after the explanation on why
endianess-like defines are a bad idea).

Filippos

> To: philipk79 at hotmail.com
> CC: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] Bitdepth/pixel format API concerns
> From: marcus at mc.pp.se
> Date: Sat, 13 Jun 2009 23:25:34 +0200
> 
> 
> Filippos Karapetis <philipk79 at hotmail.com> writes:
> 
> > [...] (RGBA, most probably, as that's the one used currently).
> 
> Used where, exactly?  colormasks.h contain definitions for
> ARGB (8888, 4444 on DC) and ABGR (1555, 4444 on PSP), but I
> don't recall seeing RGBA anywhere...
> 
> 
>   // Marcus
> 
> 

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