[Scummvm-devel] Bitdepth/pixel format API concerns
Marcus Comstedt
marcus at mc.pp.se
Sat Jun 13 23:35:32 CEST 2009
Bertrand Augereau <bertrand_augereau at yahoo.fr> writes:
> I don't know the details of DC rendering, I was doing PS2 rendering at the time the Dreamwast was alive and kicking, but surely the backend has to update texture memory with the content of the gfx frame, with a format supported by the PowerVR.
Yes. And it's pretty cheap for me to do format conversions on the
fly while I upload the data, since there are no extra memory cycles
involved. Currently I convert CLUT8 to RGB565 this way, and that
even involves memory reads for each pixel.
// Marcus
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