[Scummvm-devel] New developer, introductory mail
Fabio Battaglia
hkzlabnet at gmail.com
Sun Mar 1 13:00:13 CET 2009
On Sun, 2009-03-01 at 11:17 +0000, Thierry Crozat (Yahoo! Mail) wrote:
> Hi Fabio,
>
Hi :)
> It seems adding support for the PSX
> version was more work that I needed to do for the mac version (i.e.
> mainly some endianness issues).
Biggest problem here was the shrinked resolution of most
sprites/backgrounds, and the fact that most of the headers where left
unchanged from pc version (with the notable exception of pointer image
headers).
> One remark though: why adding the files to read vag format in the
> sword1 engine directory? It seems to be it would be better to have
> them in the sound directory, especially if you want to add support
> for other PSX games.
You have a point there, i think those files will indeed be moved to
sound, where they can be used by other engines too.
Fabio.
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