[Scummvm-devel] New developer, introductory mail
max at quendi.de
Tue Mar 3 01:54:38 CET 2009
Am 02.03.2009 um 18:43 schrieb Thierry Crozat (Yahoo! Mail):
> Thanks to both of you. You gave me two good reasons why the vag code
> is better in the sword1 engine for now (not generic code, tailored
> made for sword1 engine and avoid cluttering of common dirs).
> The only drawback I see too that is that an engine developers might
> not know that the same format is used by another engine and that the
> code already exists to decode it in that engine. It's easier to find
> it if all the decoder are in the same place. But I supposed it could
> be solved by a good documentation (or a wiki page).
Well, in the end, devs may even overlook code that *is* located in
common, sound, graphis, gui ... :)
> Anyway, I made a grep for all the decoders in sound and graphics to
> find out which engine use which decoder. The result is in the
> attached file.
> I will add a comment in each decoder header file to specify which
> engines use it and post the patch on the tracker sometime this week.
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