[Scummvm-devel] PORTERS: AdLib emulator changes
Keith Scroggins
kws at radix.net
Wed May 6 14:05:13 CEST 2009
Hello Johannes,
My port (Atari, running on a 68060 using SDL backend) definitely can not
handle the newer code. Just briefly testing Monkey Island 2, runs at near
100% with the old code, runs at maybe 33% to 50% speed with the newer
code. Memory is not a problem, CPU wise though, most likely I am the
lowest if not near the lower end powered CPU of the ports.
Keith
On Wed, 6 May 2009, Johannes Schickel wrote:
> Hi,
>
> as you might have seen, I added the DOSBox OPL emulator to ScummVM
> today. It is still work in progress and no one has tried it so far on
> small devices. We want to make the OPL emulator selectable by the user
> soon, for now we default to the new DOSBox one. If there are any
> problems with your port and the new emulator I would like to hear
> feedback on this. Also if your port really can't handle the new emulator
> (and the binary size increase it brings along with) you can define
> DISABLE_DOSBOX_OPL to disable compilation of the code. Then only the
> MAME emulator will be compiled and used.
>
> // Johannes
>
> PS: You might get a bit more detailed email about this soon.
>
> ------------------------------------------------------------------------------
> The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your
> production scanning environment may not be a perfect world - but thanks to
> Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700
> Series Scanner you'll get full speed at 300 dpi even with all image
> processing features enabled. http://p.sf.net/sfu/kodak-com
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
>
More information about the Scummvm-devel
mailing list