[Scummvm-devel] Maniac Mansion in Day of the Tentacle support.
Hubert Maier
raziel_nosgoth at web.de
Thu Nov 19 23:46:21 CET 2009
Hi Torbjörn
>> I noticed we still have a big TODO regarding the Maniac Mansion in Day
>> of the Tentacle support. Ive been speaking with Tobias and Eugene
>> about this and thought it best to post to -devel to get some more
>> opinions.
> I'm not sure I understand everything in the mail, but the way I always
> imagined that it could be implemented something like this:
> 1) Make a temporary savegame. There's a mechanism for this already - see
> the SO_ROOM_SAVEGAME case in the "roomOps" opcode. (It appears in
> several different versions of SCUMM.) However, I believe it doesn't make
> a complete save state, e.g. it excludes music information. This may or
> may not be what we want.
<SNIP>
We could inhabit save slot 99 for (only) DOTT to use it to save the state of the
game run on Ed's computer and further lock it for usage in DOTT (i know that i'm
never going to use save slot 99 for any engine :-)
>> A consideration is that to run Maniac Mansion through Day of the
>> Tentacle we may need to either add it manually to the games list or
>> implement some function which will detect Maniac Mansion data files
>> under the MANIAC directory, underneath the Day of the Tentacle
>> directory.
> I think it would be fun if it started a game that had been added
> manually, i.e. using a target name from the ScummVM config file. Then we
> could make this target configurable and allow the user to put any
> ScummVM-supported game on Ed's computer. Though maybe that's just silly.
Cool idea, then again, we could make ALL games in the users launcher probably
playable in Ed's computer (plus DOTT) which would sooner or later create a rift
in the space/time continuum and break Einsteins laws about relativity which in
turn will make ScummVM a time machine and finally let us get back in time and
put a tack on the chair of LA's CEO
but thats dreaming in a way
;-)
Ciao
Hubert
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