[Scummvm-devel] SAGA memory savings Was: ScummVM 1.0.0: Release status 2009-08-11 -- Full feature, freeze

Max Horn max at quendi.de
Mon Sep 7 15:20:26 CEST 2009


Ping? Anybody able to test the change described below, so that it can  
be backported to the 1.0.0 branch ? Or are all SAGA memory problems  
resolved for the DS port anyway?

Bye,
Max

Am 03.09.2009 um 20:57 schrieb Max Horn:

>
> Am 02.09.2009 um 21:33 schrieb Max Horn:
>
>>
>> Am 16.08.2009 um 03:41 schrieb Neil Millstone:
>> [...]
>>
>>>
>>> I was looking at the Saga memory usage again today.  By poking  
>>> around
>>> stack dumps when it crashed, I tracked down the ~200Kb alloc which
>>> makes
>>> the game crash to the path finder in Actor::fillPathArray().  This
>>> function sometimes causes a 16384 element Common::Array of
>>> PathDirectionData to be created while it is in operation.  This
>>> comes to
>>> 196608 bytes.
>>
>> I commited a change (rev 43912) which changes the array to a queue
>> (using Common::List instead of Common::Array), and now removes
>> elements that are not needed anymore. While that has a somewhat  
>> higher
>> overhead per element, the result is that the maximal size of the
>> collection during the chess (intro) scene in ITE shrinks from over
>> 10,000 down to 110-250. That *should* save another 100kb or so, but I
>> didn't measure it precisely. Hopefully it helps anyway :).
>>
>> Yay for basic computer science knowledge :). A pity so many coders
>> (e.g. the original SAGA authors, it seems?) lack it or don't apply
>> it :
>> (.
>>
>
> To clarify that: My change went only to trunk, and received only light
> testing. Nevertheless I am convinced that it is save... So if somebody
> could test it some more, it might be a good idea to backport it to the
> branch.
>
> Cheers,
> Max
>
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