[Scummvm-devel] ScummVM PS2: SCI games
sunmax at libero.it
sunmax at libero.it
Wed Feb 3 05:43:42 CET 2010
Hi there!
Using Mame OPL few SCI games are running sweetly on PS2!
Tested:
- sq1vga
- sq3
(ok I could not resist to try SCI32 and GK1, well there was something
on the TV screen... Day 1 intro and then many Gabriel Knights ;-)
Gotchas:
- With Mame OPL I get:
WARNING: Your selected OPL driver "MAME OPL emulator" does not support type 1 emulation, which is requested by your game.!
WARNING: Invalid OPL driver selected, trying to detect a fallback emulator!
WARNING: Your selected OPL driver "MAME OPL emulator" does not support type 1 emulation, which is requested by your game.!
WARNING: No OPL emulator available for type 1!
But then the audio is working fine...so are those warnings expected ?
- SQ3: if you let the whole intro play when Roger Wilco is about to
jump out of the ship you will get:
lookup_selector(): Attempt to send to non-object or invalid script.
Address was 0017:1430!
I can actually reproduce this on SDL backend on my Linux workstation
too, so it's not just a PS2 backend issue.
- SQ1VGA : has a similar issue (but I can only reproduce on PS2) :
when I let the whole intro run, the game is more unstable and
then it kicks the bucket with:
WARNING: Error: kmem() with invalid handle!
And the game stalls with a looping audio.
- SQ1VGA : performance. When there is an animation on the screen
(e.g. the crazed robot at the real beginning) the pointer speed
slows down to a crawl. Unluckily there is a timer on the screen
in the first chapter, so it's hard to play... Since there is not
much going on the screen, I wonder if there is anything that I
could handle better on PS2 backend to improve gfx performance.
Hope this helps!
-max
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