[Scummvm-devel] cost of palette changes
Marcus Comstedt
marcus at mc.pp.se
Sat Jul 3 12:38:44 CEST 2010
Robert Špalek <rspalek at gmail.com> writes:
> [...] with 8-bit colors the palette change is cheap, but with True-Color
> everything needs to be recomputed. can anyone tell me what the rule of
> thumb is? I'm fading the palette in 15 phases in less than a second, but I
> can decrease the number of phases.
A belated, and probably slightly irrelevant measuring point:
On the Dreamcast, palette conversion (and texture upload, which
happens in the same operation) of a full (320x200) screen takes
less than 3 milliseconds, so even if you palette cycle at 60 fps (the
maximum possible on an NTSC Dreamcast), it won't use more than 17% of
the available CPU power.
// Marcus
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