[Scummvm-devel] NDS black screen

yotam barnoy yotambarnoy at gmail.com
Tue Jul 6 09:19:45 CEST 2010


Yes, that's the issue I'm talking about. Tony says that switching to
an earlier revision works. I just want to make sure that when he's
done and we merge back to the trunk, it'll be as smooth as possible.

Yotam

On Tue, Jul 6, 2010 at 10:16 AM, Max Horn <max at quendi.de> wrote:
>
> Am 06.07.2010 um 05:32 schrieb yotam barnoy:
>
>> I have a report that the NDS in trunk currently starts up games with a
>> black screen. Can this be verified?
>
> I assume you are talking about Tony? and the issue he reported on saturday?
>
> I am not sure whether we have any other person besides Neil here who can test the NDS build (knowing how to use an NDS emulator for this would be helpful), though you could try on the forums.
>
> Anyway, a more classic approach to debugging this might be needed. First off, Tony,  does a binary you build from the 1.1.0 branch work? If so, it's likely that trunk has some issues; if not, your cross compiler setup has issues (e.g. you are using DevKitPro r30, and this new SDK may have introduced regressions in our code compared to some older SDK versions).
>
> If it *does* work for 1.1.0, then it shouldn't be the SDK but rather a regression in our code base. I would recommend bisecting back on trunk between the 1.1.0 branch point and now. Of course this is made more difficult by the fact that Neil tends to update his port only after branching without backporting the changes to trunk immediately (Neil, this really makes figuring out when we caused a regression in your port a lot, lot harder :/).
> So, in addition to bisecting, you may also need to figure out when we last merged NDS changes back from the release branch into trunk, and try before/after that. Possibly with some extra manual tweaks to get everything to compile.
>
>
> Bye,
> Max




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