[Scummvm-devel] NDS black screen
James 'Ender' Brown
ender at scummvm.org
Wed Jul 7 10:58:13 CEST 2010
FWIW, I've noticed desmume to be slightly more tolerant of memory
over-usage than the real hardware is.
Back when I was playing with the NDS port myself, I often got a black
screen instead of the launcher because
an engine tried to allocate more memory than was available when its
GameDetector was called.
May bear no relation to this problem, I just felt like posting :)
- Ender
Max Horn wrote:
> Hi Marcus,
>
> excellent, thanks! I'll try to summarize what I did, step by step, maybe somebody wants to clean this up and put it on a wiki page...
>
> First off, I noticed that "dlditool" is contained in the devkitarm files I had already installed, excellent.
>
> Next I searched for "Mpcf.dldi"; which I finally found on
> <http://dldi.drunkencoders.com/index.php?title=GBA_Movie_Player_%28Compact_Flash%29>.
>
> I already had downloaded desmume from http://desmume.org/ before; on Mac OS X, to invoke it from the command line, one has to dig into the .app bundle, so instead of just "desmume" I had to enter
>
> /PATH/TO/desmume.app/MacOS/desmume --cflash-path=/PATH/TO/GAMES scummvm-a.nds
>
> Note that I did not use a fat filesystem image, but rathe a path to a directory on my computer, that was easier for me (I have no idea how to make a fat image :).
>
> This shows the scummvm launcher for me, yay. However, so far I have not figured out how to proceed; in particular, the stylus emulation does not seem to work for me (maybe the mac port is too buggy).
>
>
> Cheers,
> Max
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