[Scummvm-devel] Broken Sword 2.5
Eugene Sandulenko
sev at scummvm.org
Sat Jul 31 21:07:22 CEST 2010
Hi Team,
Recently I got sources for fan game Broken Sword 2.5. The sources were
passed under full GPL 2.0 license which means that we can use them as
is.
Thus, I have a question. What do you guys think about adding support for
this game? Any objections?
Short info about it:
- The game is free (http://baphometsfluch25.de)
- Written in C++ (sometimes a bit over-engineered, though)
- The engine is under 20k lines of code
- With Lua coupled together the engine is under 35k lines of code -
The scripts are Lua-based (2.6 MB of them in the game data :) )
- There is some little amount of OpenGL used for SFX which will be
eliminated
- Main hero is drawn with vectors
- The engine runs 800x600 24-bits (I think it could be squized into
16-bits)
- The code is well commented... in German (the function names and
variables are all in English)
- Original engine has every library incorporated into engine (almost
260k lines of code). Examples: zlib, libvorbis, libogg, libtheora.
Dreammaster and me already started work on it, but would like to
continue work right in the trunk.
So what would you guys say?
Eugene
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