[Scummvm-devel] Broken Sword 2.5

Eugene Sandulenko sev at scummvm.org
Sat Jul 31 21:07:22 CEST 2010


Hi Team,

Recently I got sources for fan game Broken Sword 2.5. The sources were
passed under full GPL 2.0 license which means that we can use them as
is.

Thus, I have a question. What do you guys think about adding support for
this game? Any objections?

Short info about it:

  - The game is free (http://baphometsfluch25.de)
  - Written in C++ (sometimes a bit over-engineered, though)
  - The engine is under 20k lines of code
  - With Lua coupled together the engine is under 35k lines of code  -
    The scripts are Lua-based (2.6 MB of them in the game data :) )
  - There is some little amount of OpenGL used for SFX which will be
    eliminated
  - Main hero is drawn with vectors
  - The engine runs 800x600 24-bits (I think it could be squized into
    16-bits)
  - The code is well commented... in German (the function names and
    variables are all in English)
  - Original engine has every library incorporated into engine (almost
    260k lines of code). Examples: zlib, libvorbis, libogg, libtheora.

Dreammaster and me already started work on it, but would like to
continue work right in the trunk.

So what would you guys say?


Eugene




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