[Scummvm-devel] Avoiding loading of all plugins during startup
yotam barnoy
yotambarnoy at gmail.com
Thu Jun 24 05:19:07 CEST 2010
On Wed, Jun 23, 2010 at 11:58 PM, Marcus Comstedt <marcus at mc.pp.se> wrote:
>
> Max Horn <max at quendi.de> writes:
>
>> 1) Quick and simple refinement
>> ------------------------------
>...
> This would not work so well on the Dreamcast, reason being that the
> plugins may be on a different CD than the game to be detected
> (usually, LucasArts did not ship ScummVM plugins on their game discs
> :). So with this approach, it would be like
>
> * Insert ScummVM CD to load first plugin
> * Swap to game disc, to attempt detection using that plugin (I'm
> assuming the plugin needs to see the files in order to determine if
> a game is detected or not)
> * Swap to ScummVM CD to load next plugin
> * Swap to game game disc
> * ...
>
Once again I forgot about the DC's limitations :(
Any opinion about 2(engine= field) or 3(detection plugin)? Do you use
a default scummvm.ini?
Yotam
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