[Scummvm-devel] Merging remaining GSoC branches (Attention PORTERS!)

Max Horn max at quendi.de
Mon Nov 1 13:46:18 CET 2010


Am 29.10.2010 um 10:07 schrieb yotam barnoy:

> I'd like to mention that I think the plugins branch should also be
> merged as soon as possible. I've started noticing fragmentation issues
> in our regular plugin code. When building all engines, if you go into
> a game and then return to launcher, one of the plugins will fail to
> load on the PSP because the memory has become too fragmented. In other
> words this is not just an issue of the one-at-a-time code -- it's just
> more common there. We need to deal with it either way.
> 
> If no-one objects I'll start the merge as soon as I get a chance.


Yotam, by all means, go ahead. I see you already merged changes back into that branch. There is no point in waiting for the opengl branch first :).



Bye,
Max



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