[Scummvm-devel] Fan translated versions of games

Simon Sawatzki SimSaw at gmx.de
Sat Nov 27 17:35:03 CET 2010


The MI patches are NOT supported already. I have tried with current daily build and I get an error due to a present monkey.cfg.

The creator of the patch makes a modified version of ScummVM available. The problem is that he can only provide the source code and the Windows binary but no builds for other ports. So it would be a good idea to include it in the official ScummVM build (however not in the way of MD5's as they might change).

I'd like to add that I feel generaly that ScummVM became "ScummVM for Prisoners" over the years.

At the beginning, all the games were detected by data file names. Every version could be detected. Then the MD5's came. It was a nice additional help for users to get the settings. Still, when the users wanted to set other settings ("wrong" settings like for language etc) it was possible as well as setting up games with unknown entries.
   Then there was suddenly the point when only games were detected that had MD5's avaiable in the database. If this entry was not present, the detection fails. Even when the user tries now to manually set up an entry from a game in scummvm.ini, ScummVM wants to know better and says that the game could not be detected when the player wants to start the game via the available list entry.
   This a very annoying state for me: Fan patches can not be played by ScummVM, even if they contain major improvements and bugfixes. I would wish that we could reobtain the state that we had before MD5's were obligatory, thus giving more freedom to patch developers and patch distributions.

After all, doesn't ScummVM have a competition with DOSBox? Or would you prefer if all your users would abandon ScummVM in favour of other solutions because the freedom is taken away and good improved versions are denied to play?

These were my thoughts on the matter for the moment. I guess the discussion will heat now up. I hope there will be some suggestions to solve this matter.

Regards
Simon Sawatzki



> These are supported already.... if you read the threads, you'll see that
> they
> mention that you need DOSBox or ScummVM to play these
> 
> Regards
> Filippos
> 
> On Sat, Nov 27, 2010 at 2:53 AM, timofonic timofonic
> <timofonic at gmail.com>wrote:
> 
> > So what about efforts like "The Secret of Monkey Island: CD Talkie
> > Version" (http://www.lucasforums.com/showthread.php?t=199288) and
> > "Monkey Island 2: LeChuck's Revenge - Ultimate Talkie Edition Projekt"
> > (http://www.lucasforums.com/showthread.php?s=&threadid=205508". It got
> > discussed in the forum too
> > (http://forums.scummvm.org/viewtopic.php?p=61860).
> >
> > It's not exactly a "fan translation", but an effort to play the talkie
> > part on the classic games. They even add some fixes and improvements,
> > most of them can be disabled too.
> >
> > I'm just curious about this, to see if coders from the SCUMM team
> > would like to add support to those project. Those look very
> > interesting from the user POW, as it's a way to have some improvements
> > over the original games and a way to get those games easily too.
> >
> > Regards.
> >
> >
> >
> > On Fri, Nov 26, 2010 at 4:12 PM, Paul Gilbert <paulfgilbert at gmail.com>
> > wrote:
> > > On Thu, Nov 25, 2010 at 5:02 AM, Eugene Sandulenko <sev at scummvm.org>
> > wrote:
> > >
> > >> The main problem with fan-translations is that they are not always
> > >> final, and in case there is some bugfix, your md5s may go all wrong.
> > >> With md5s you come with a dilemma either support all different
> versions
> > >> of that translation, or just one, final. /That/ is the main reason
> for
> > >> us not adding them easily.
> > >>
> > >>
> > >> Eugene
> > >
> > > Thanks for providing the clarification. It might be worthwhile
> > > cut-and-pasting the explanation into a wiki page for reference.
> > >
> > > Paul.
> > >
> > >
> >
> ------------------------------------------------------------------------------
> > > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
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> > > Intel(R) Software Partner Program. Five $500 cash prizes are up for
> > grabs.
> > > http://p.sf.net/sfu/intelisp-dev2dev
> > > _______________________________________________
> > > Scummvm-devel mailing list
> > > Scummvm-devel at lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/scummvm-devel
> > >
> > >
> >
> >
> >
> ------------------------------------------------------------------------------
> > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
> > Tap into the largest installed PC base & get more eyes on your game by
> > optimizing for Intel(R) Graphics Technology. Get started today with the
> > Intel(R) Software Partner Program. Five $500 cash prizes are up for
> grabs.
> > http://p.sf.net/sfu/intelisp-dev2dev
> > _______________________________________________
> > Scummvm-devel mailing list
> > Scummvm-devel at lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/scummvm-devel
> >
> 
> 
> 
> -- 
> "Experience is the name every one gives to their mistakes" - Oscar Wilde

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