[Scummvm-devel] Android port

Angus Lees alees at google.com
Tue Oct 26 03:31:38 CEST 2010


 - Gus



On Sun, Oct 24, 2010 at 17:54, Angus Lees <alees at google.com> wrote:
> On Sun, Oct 24, 2010 at 10:10, Eugene Sandulenko <sev at scummvm.org> wrote:
>> Status of current Android port is completely unknown, at least to me.
>>
>> I got approached by another dev who offered to help with the port. He is
>> quite successful on Android scene, particularly he is author of
>> OpenTyrian for Android.
>>
>> What do you guys think about this, especially I would like to know
>> Angus' opinion.
>
> More help is obviously a good thing - so far Scott is the only other
> person I'm aware of who has even tried building the Android port...
>
> I have a patch that I was hoping to submit this weekend that fixes
> GLES initialisation on a number of devices (notably Droid) - other
> than that bugfix the port is in pretty good condition.  The major
> missing feature is a way to configure alternate "right click" input
> methods, to deal with differences in device and game.
>
> I get very little time to actually sit down and code atm -
> particularly while also being online and able to interact with svn,
> Android market, etc  :(   I still hope to get an hour or two this
> evening to submit the Droid patch, build a new release and test on my
> handful of Android devices ...

Ok, fixes submitted to both trunk and 1.2 branch.  A build from
branch-1-2-0 is here:
https://sites.google.com/site/scummvmandroid/dev/scummvm-1.2.0-monolithic.apk?attredirects=0&d=1

I see from reviewing the diffs that I do need to build against the
release tag with patches and not just the branch to avoid "1.2.0pre".
So I need to do slightly more svn juggling before it can be published
properly ... almost there.

I haven't been part of a ScummVM release before - once I build the
right package, do I just give the package file to someone or do I
upload/edit the wiki myself?

 - Gus




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