[Scummvm-devel] Merging remaining GSoC branches (Attention PORTERS!)
Max Horn
max at quendi.de
Thu Oct 28 23:26:42 CEST 2010
Am 28.10.2010 um 17:38 schrieb Hubert Maier:
> Hallo Max,
>
>> so what is the status of that branch? I am eager to merge it, or at least
>> the modularization parts of it. Maybe if you told us wha thte undesirable
>> bits are, we could either peform a partial merge, or help resolving the
>> issues?
>
> Not sure if i can make a call here too?
>
> Anyway :-)
>
> 1) The latest branch has wrong colors (like it grab the wrong colors from a
> default palette - maybe LE/BE related?) for some time now. vgvgf wanted to look
> into it but disappeared
>
> 2) The whole launcher becomes nearly unuseable to due it being crawling slow
> (mouse is sluggish and the whole launcher is very unresponsive)
>
> 3) It becomes worse in games, they run, but due to the cost of unplayability
> i.e. AGI games, one can watch the window borders being drawn, one after another,
> that should give a hint on HOW slow it is
>
Is this with the OpenGL renderer, or with the non-OpenGL mode, which should also still be possible to use?
> Normal version works great, so its not a problem of my system speed
>
> Using SDL backend with MiniGL implementation on BE system
Please try it with the non-OpenGL mode.
Bye,
Max
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