[Scummvm-devel] Merging remaining GSoC branches (Attention PORTERS!)

Max Horn max at quendi.de
Thu Oct 28 23:26:42 CEST 2010


Am 28.10.2010 um 17:38 schrieb Hubert Maier:

> Hallo Max,
> 
>> so what is the status of that branch? I am eager to merge it, or at least
>> the modularization parts of it. Maybe if you told us wha thte undesirable
>> bits are, we could either peform a partial merge, or help resolving the
>> issues?
> 
> Not sure if i can make a call here too?
> 
> Anyway :-)
> 
> 1) The latest branch has wrong colors (like it grab the wrong colors from a
> default palette - maybe LE/BE related?) for some time now. vgvgf wanted to look
> into it but disappeared
> 
> 2) The whole launcher becomes nearly unuseable to due it being crawling slow
> (mouse is sluggish and the whole launcher is very unresponsive)
> 
> 3) It becomes worse in games, they run, but due to the cost of unplayability
> i.e. AGI games, one can watch the window borders being drawn, one after another,
> that should give a hint on HOW slow it is
> 

Is this with the OpenGL renderer, or with the non-OpenGL mode, which should also still be possible to use?

> Normal version works great, so its not a problem of my system speed
> 
> Using SDL backend with MiniGL implementation on BE system

Please try it with the non-OpenGL mode. 


Bye,
Max



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