[Scummvm-devel] ScummVM 1.3.0 release status -- September 25th

Eugene Sandulenko sev at scummvm.org
Sat Sep 25 22:57:06 CEST 2010


Hi Team,

The situation with the release is not the best, as currently we still
have 3 blocking issues. Please take a look at them.

Also testing just does not go, and I am out of ideas on how to speed it
up, so we may end up releasing with some games untested.

Here is the status:

  Oct 2nd -- feature freeze for backends and translations
  Oct 8th -- tagging, release tarballs are uploaded
  Oct 15th -- release

The buglists:

Release critical:
3070407: SAMNMAX: No music

3049515: MOTHERGOOSE CD: Tommy Tucker lock-up

3060480: LURE: Ratpouch is continuously leaving/re-entering rooms 7/8

Nice to get fixed:
3054184: SQ1 AGI: keyboard special keys are not functioning properly
3032379: SQ2: Falling Off Log Almost Immediate
3018770: AGI: PQ1: Flickering newspaper
3017908: AGI: No music with the new MIDI patch

3049346: BS1: Detects games in wrong places
3049336: BS2: Detects games in wrong places

2957333: MADE: Screen effects sometimes look wrong/bad

3022067: COMI: crash on 1-st scene (Russian version)
2820025: COMI: Music delayed during snake segment
2721332: DIG: Cursor delays to appear after scene skip

2952298: HE (16Bit): Inventory items (Cursors) have wrong color
2951521: SPYFOX 3: Sprite problem
2843146: CHASE: can't create new levels

3011646: WAXWORKS: Tomb visitors check in, they don't check out
3011639: WAXWORKS: Doors remain open after loading earlier save game
3011638: WAXWORKS: Crash retrieving spear from the crocodile carcass
3011635: WAXWORKS: Save games don't track completed waxworks
2842432: WAXWORKS: Can't go down corridor in pyramid
3000876: FF: Crackling/static popping

3008511: LURE: Goewin stuck at the counter

2969913: NIPPON: Katana graphics not shown (regression)
2880939: NIPPON: No Elder
2879793: NIPPON: Only one tune seems to play everywhere
2879791: NIPPON: Music Missing in credits

2628056: TUCKER: Text Dialogue is out of sync


Eugene




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