[Scummvm-devel] Moving and merging image-related code
Matthew Hoops
clone2727 at gmail.com
Thu Feb 3 04:19:06 CET 2011
On Wed, Feb 2, 2011 at 9:43 PM, Paul Gilbert <paulfgilbert at gmail.com> wrote:
> In fact, there's no reason why we couldn't completely drop libpng support
> for encoding savegame thumbnails, and still support loading original
> interpreter savegames. Since it's all about how thumbnails get encoded for
> new savegames, and particularly since the thumbnail is stored at the very
> end of the savegame file anyway, there's no reason why the thumbnail code
> couldn't be converted over, and savegame listing still be able to decode
> either a PNG thumbnail or a ScummVM thumbnail.
Yes, there is a reason to keep encoding support: We'd break
compatibility with the saved games. How would the original interpreter
be able to load new saved games? (Unless there's a chance the original
is robust enough to know not to load the PNG if it's not found, in
which case I take it back ;))
-Matt
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