[Scummvm-devel] ScummVM 1.3.1 release tarballs are up
Ismail Khatib
ikhatib at gmail.com
Mon Jul 4 03:09:30 CEST 2011
Am 04.07.2011 um 00:33 schrieb Marcus Comstedt:
>
> Eugene Sandulenko <sev at scummvm.org> writes:
>
>> ScummVM 1.3.1 was "tagged". No tools update this time:
>
> I'm afraid that after building the DC binaries, I see a major
> regression from 1.3.0: The SCUMM engine does not work anymore.
> Whatever game you try to start, you just get a popup saying
> "The selected audio device '' was not found (e.g. might be turned off
> or disconnected). Attempting to fall back to the next available
> device...". Clicking the "OK" button once has no effect, clicking it
> a second time causes ScummVM to exit.
>
> I don't know where this comes from, there is no audio device selection
> needed or supported on the Dreamcast, there is only the builtin audio.
Unfortunately I have the same problem here (WinCE, tested on emulator
and real device.
However, in WinCE the game still starts, and as soon as you change any
other setting in the game selection screen (for example display
resolution), a working scummvm.ini will be generated (working means no
errors on startup).
I've found out that setting which seems to fix this problem is
"music_driver=auto"; as soon as this is set in scummvm.ini i won't get
errors on startup anymore (this is also the setting which gets
magically causes no error when you change the display resolution and
the configfile will be rewritten).
I hadn't any time yet to dig deeper, but it seems the handling
"music_driver" has something to do with it.
Cerial
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