[Scummvm-devel] consoles, warnings, errors and so forth

Willem Jan Palenstijn wjp at usecode.org
Wed Jun 1 16:49:14 CEST 2011


On Wed, Jun 01, 2011 at 04:23:53PM +0200, Max Horn wrote:
> Am 01.06.2011 um 15:11 schrieb A. Milburn:
> > On Wed, Jun 01, 2011 at 02:42:50PM +0200, Max Horn wrote:
> >> Approach b) seems better to me, at least on desktop machines. Show something like this:
> >> "While adding new games, ScummVM noticed some file that look like currently unknown game variants
> >>  (King's Quest 4, Monkey Island and 5 more).
> >>  Please report them to the ScummVM team, by sending us your log file found at
> >>   C:\Path\To\LogFile.txt
> > 
> > I would personally prefer the option to have both, at least when not
> > mass-adding,
> 
> Well, even for a single game, the information we currently printf can be 10
> lines or more, with MD5s for multiple files. Hrm.
> 
> > but I can't say I mind too much - but you'd presumably want the
> > plain md5 view for non-mass-add so that people could take photographs or
> > write down things from their non-desktop devices?
> 
> The "photograph screen of non-desktop devices" is a good point, hadn't
> thought of that. Still I don't think the average user will appreciate seeing
> all this MD5 information, even for a single game... (but maybe I am totally
> mistaken here). Maybe we can not show it by default, but have a "show
> details" button that opens another dialog with more information, maybe even
> scrollable? Does that sounds acceptable, or is it now too much of a
> "compromise trying to please everybody" solution?

It's a bit of a cop-out, but for non-desktop users we could also just ask them
to try adding the same undetected game on a desktop machine and report the MD5
info from there.  In many cases I can imagine that that's probably more
convenient for everyone.


-Willem Jan




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